2003 – 2004 Fantasy Football League Rules
At the end of the 14th game, each division winner plus the next 5 teams with the best record go on to the playoffs.
IR even though their not on the NFL’s injured reserve list, BUT! They must have a valid injury.
1 – Quarterback QB
2 – Running Backs RB
2 – Wide Receivers WR
1 – Tight End TE
1 – Kicker K
1 – Defensive Team DF
A - All starting lineups must be turned in before kickoff on Sunday. (1200 CST)
Log onto geocities.com/swaffl to turn your lineup in.
B - The only other times that will change is for odd games, such as Thursday games.
In this case, you only need to turn in the players of that game before kickoff.
The rest of your lineup may be turned in on Sunday.
C - If you do not turn in a lineup, the previous week starting roster will be used.
You cannot use any players from a Thursday’s game unless you specify the players
before kickoff. If you don’t specify any of your players for Thursday, you cannot
use any players in that game even if you default by not turning in your roster for that
week. You will have to use an alternate player. This prevents monitoring players on
Thursdays, then deciding by their stats whether to default on Sunday. This also will allow
owners to monitor their players up till Sunday to decide who they should start.
Please feel free to call me if you have any questions about this.
D - The commissioner shall call his opponent each week to turn in his/her roster. This
should prevent any questions about keeping the fairness of the game. Especially when
the Commissioner wins the whole thing! Please remember, if you need a lineup, either call
your opponent first or check your email.
E - You may turn in your starting lineup by;
1. Submit online @ swaffl0.Tripod.com
2. E-mail me guys...
A - Home email@example.com
B - Work Henry.Townsend@wnco.com
C- When you submit your line-up online, the line-up will go to your opponent. If you are unable to submit it online,
Either call a friend to do it for ya OR call and leave it on my voice mail
**DO NOT TURN IT IN ON PAPER TO ANYONE IN THE OFFICE, KEEP THIS LOW KEY **
**You need to e-mail your lineup! Please! Some people do not want to be involved in this**
We do not want our privileges taken away from us
7. To keep the integrity of the sport;
A. If you are mathematically out of the playoffs, you cannot trade
any players. Please keep trying, be the team that spoils another
teams chances !.........DONT GIVE UP! It’s not fair to the other
B. If you are caught throwing games, you will banned from the FFL.
Come on guys, let’s keep it fair, no teaming up! Any suspicious
acts will be voted upon by the league. Majority Rules!
8. You may get all the stats you need from the USA Today, Including the Injury Report.
I will be keeping track of all the stats for each game, but I would like for you to double
check it and if you have any questions, please call me.
A Franchise is 50.00
B All transactions are 1.00
I.e., Drop Sanders, pick up Smith, cost – 1.00
Trade Sanders to another team for Smith
Will cost 1.00 per team.
All fees’ go back into the pot to be divided at the end of the season.
10. Free agent requests are due on Wednesday by 1800 hrs. All awards will be sent out on
Wed. Evening. Each team may make up to 3 free agent transactions each week. Each free
agent is awarded 1 at a time starting from the team with the worst record to the team with the
best record. If 2 teams have the same record, then the lowest cumulative score will get their 1st
pick and so on. The waiver wire will be posted on the Web Page each week!
11. Tie Breakers for Overall Standings & Free Agents are as follows;
a. Overall Record
b. Head –to- Head Record
c. Division Record
d. Head to Head Points
e. Total Points
12. Scoring (Minimum pts at any position is 0)
Rushing / Receiving Passing
1 pt every 10 yds 1 pt every 25 yds
10 - 19 yds = 1 pt 25 - 49 yds = 1pt
20 - 29 yds = 2 pts 50 - 74 yds = 2 pts
30 - 39 yds = 3 pts 75 - 99 yds = 3 pts
40 - 49 yds = 4 pts 100- 124yds = 4 pts and so on...........
All TD’s are 6 pts
Fumbles lost = -3pts
Interceptions = -3pts
All 2pt conv. = 2 pts Passing, Rushing & Receiving
Field Goals Extra Points = 1 pt
1 - 39 yds = 3 pts
40 – 49 yds = 4 pts
50 – 59 yds = 5 pts
60 + = 6 pts
Fumble Recovery = 1 pts
Interceptions = 1 pts
Blocked Field Goals = 2 pts (Also Blocked Punts & Blocked extra pts are 2 pts each)
Sack(s) = 2 pts each
Safeties = 4 pts
Td’s = 6 pts
Points Against (Inter Ret TD, Fum Rec TD, & Safeties, DON’T COUNT AGAINST THE DEF)
0 - 2 pts = 10 pts
3 - 5 pts = 8 pts
6 - 8 pts = 6 pts
9 - 11 pts = 4 pts
12 - 14 pts = 2 pts
15 + pts = 0 pts
Please call me if you have any other questions. Good luck this year guys, and don’t get blown away by the TEXAS TORNADOS!
League Champion - 41 % of pot
Runner up - 20 %
Each Division Winner - 5 % (3)
Each Wild card Team - 2 % (5)
Each Game won in the playoffs - 2 % (7 playoff games)
13. Draft Day
Draft day is Wed., Aug. 23rd @ 1200 hrs @ HDQ Trng Room B.
- Draft will be 16 rounds, ALL IN 1 DAY !!!!!
- Please come prepared, we will try to limit the time for each pick
BE PREPARED !!
Fill out the Sign up form so I can have your information ready to go… Thanks !
Sign up form….
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Team Owner(s) ____________________________ ______________ __________________
Address ____________________________ ________________________________
Contact #(s) (H)_________________________ (H)_____________________________
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